![]() ![]() The remaining evidence seems to be a trail of blood leading from the graveyard. Because both Jorleif and the guard are unable to do anything at the moment, your only hope for finding a clue is in the graveyard. ![]() Helgird will refuse to speak to you further and will ask to be left in peace so she can prepare the body for the funeral. You can choose to indicate her involvement in the killings or simply to leave the conversation, but the results are the same. When asked, she will reveal the shape of the cuts to be somewhat unusual, like they were made with a curved blade designed for embalming, the exact tools she uses. ![]() Due to her profession and life-long experience with dead bodies, she may be able to come up with some answers.Įnter the Hall of the Dead and find Helgird busy examining Susanna's dead body, obviously puzzled by the large diagonal cuts she finds. The guard has noticed the blood as well, and hints that this evidence possibly holds a clue however, for now you are urged to talk to Helgird in the Hall of the Dead. Susanna's body will have been removed from the crime scene, and only the spatters of blood remain. Now it's time to investigate the crime scene without interference from the guard. A map marker will now always point towards him, but he will rarely have anything helpful to add. He will promise you assistance from himself and all the town guards during the investigation. In the Palace of the Kings, Jorleif will be shocked to hear about the third killing, and will gladly accept your help. The guard will not be particularly surprised with the lack of hard evidence or witnesses, and will point you towards Castle Steward Jorleif for assistance and helpful advice. Calixto Corrium claims he 'saw a fellow running away, but didn't get a good look at him', while local beggar Silda the Unseen didn't make it to the scene before Susanna was dead and the killer gone. On a rare venture outside the Hall of the Dead, Helgird will be little help at the moment, but will point out that Susanna's coin purse is still intact. For starters, he tasks you with questioning the three townsfolk gathered around the body. The guard also explains about the local guards being too busy with the war to do any real investigation, and they would gladly accept some help from you. If you approach the scene, a guard will stop you and explain a bit about the murders. When the right conditions have been met (see this section on how to trigger), the body of the Candlehearth Hall barmaid, Susanna the Wicked, will appear, surrounded by witnesses, in the graveyard. A general fear is noticeable, but nobody will really talk about the killings, and it remains nothing but a rumor. When you first visit Windhelm, a few of the citizens and guards will mention a serial killer on the loose.
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